Summary
Work History
Education
Timeline
Accomplishments
Overview
Generic
Yevgeniy Maiboroda

Yevgeniy Maiboroda

Senior Director
Warsaw

Summary

Game development executive with proven track of games released, studios established and businesses turning successful. 12 years in game development management, 10 on senior management positions.

Work History

Senior Director of R&D

Playtika
Warsaw
01.2019 - Current
  • Prioritized and allocated valuable resources to meet business targets.
  • Directed work of lighting and sound crews to coordinate efficient production operations.
  • Hiring key personal
  • Managing directors layer
  • Board member of Reworks/Redecor
  • Startegic vision for RnD domain

Head of Studios/R&D Director

Playtika
Dnipro
11.2016 - 06.2019
  • Head Of Dnipro studio and teams in Bucharest working for Playtika
  • Caesar's Casino game
  • Managing 230 people across 2 locations
  • Overseeing all aspects of games development in given domain - Management of department directors layer - Building strategy vision for the studio and confirm it with HQ management - Building a quarterly plans for each departments with precise targets, push, oversee and supervise execution - Creating KPIs and targets for the domain according to the business needs together with HQ Management - Build a management backbone for each department in given domain - Hire, Coach and supervise managers of department and other key employees in given domain - Main focal point for external development partners in terms of integrating them in development ecosystem and making sure they are performing in the most efficient way - Resolve impediments between studio and other parties of the company ecosystem - Create and work on execution of technical optimization strategy serving on improving product overall and precise metrics business indicates that will have direct positive impact on business KPIs
  • Key Achievements: - Brought Caesar's casino and Dnipro studio overall from the lowest to the highest game production KPI ratings among all Playtika games - Together with management managed to double revenues of the game during 3 years - Opened and built Bucharest office and transferred it to local management, keeping control on Caesar's teams
  • Grew Dnipro studio from 130 to 180 people in 3 years and made complete management layer rebuilt
  • Advisor to the board
  • H8

Strategic Consultant

H8 games
12.2015 - 06.2019
  • Consulting management board on various game development business question
  • Key achievement:
  • Helped to create a company strategy that leaded to Helix jump creation (one of the most downloadable games on itunes and google store in

Playlab
02.2016 - 11.2016
  • In charge of the biggest company franchise - Cubes group
  • Strategy, production, marketing, live operations, high level creative direction - Managing team of ~25 people including producers, designers, programmers artists, and others - Reporting to stakeholders
  • Negotiations with external partners - Budget allocation and control - Constant analysis of problems and working on kpi improvements
  • Key Achievements: - Brought Juice Cubes for Editor's Choice Google Play - During 6 months increased main KPIs~50% and decreased production budget ~30% - Successfully expanded games on the new platform - Amazon - Increased average rating of the game on GP and iOs stores from 4.0 to 4.6

General manager/Executive Producer

Gumi Ukraine
10.2014 - 01.2015
  • Started studio from scratch and made it fully operational and stuffed in few months
  • 2 locations: Kiev and Kharkiv
  • 25 employees overall
  • On top of business and production sides of studio
  • Making sure targets of the projects and studio are met.

Studio Director

Gameloft Philippines
01.2013 - 10.2014
  • Responsible for Philippine studio operations and production
  • 120 people, iOs creation and evolution, solid B2B deployment projects - partnership with LG and SAMSUNG, marketing/business activities
  • Optimizing and perfect execution of studio budget - Hiring top talents - producers, game designers, programmers - Official studio representation and creating partnership with top market partners - Game development association of Philippines, top state universities - Maximizing profitability of B2C iOs/Android titles by taking part in establishing key elements of business strategy
  • Main titles release: NFL 2013 iOs, NFL 2014 iOs, Spider man for LG,
  • OCD, Batman for LG
  • Key Achievements: - Restructuring studio portfolio from low profitable deployment activities.to main GAMELOFT B2B partnership, iOs creation and evolution projects
  • Establishing portfolio of 2 creation titles, 1 evolution and 2 B2B project simultaneously - Build studio managerial backbone - Made studio profitable

Senior Game Producer

Gameloft Ukraine
08.2011 - 01.2013
  • In charge of iOs games production for entire studio
  • Game Evolution and Creation projects
  • Responsible for production/marketing/business activities
  • Management, Organization & Coordination development process up to 7 production teams at once; up to 60 people including department allocations + remote supervision of external teams/specs - Taking part in creation of first titles that switched company portfolio from premium to fremium and paymium - Hiring/coaching the key talents for production department - producers/game designers - Analyzing main KPIs of the game using tracking data
  • Building up the best solutions for reaching highest business goal (MAU/DAU/ARPU/etc) - Establishing business/economy strategy
  • Promo campaign/advertising/etc - Creating strategy for increasing KPIs on evolution stage - Taking part in global improving of operations and production processes of the studio

Education

Bachelor - Management, organisation

National Technical University
01.2005 - 01.2010

Business Law

University of internal affairs
01.2005 - 01.2010

Timeline

Senior Director of R&D

Playtika
01.2019 - Current

Head of Studios/R&D Director

Playtika
11.2016 - 06.2019

Playlab
02.2016 - 11.2016

Strategic Consultant

H8 games
12.2015 - 06.2019

General manager/Executive Producer

Gumi Ukraine
10.2014 - 01.2015

Studio Director

Gameloft Philippines
01.2013 - 10.2014

Senior Game Producer

Gameloft Ukraine
08.2011 - 01.2013

Bachelor - Management, organisation

National Technical University
01.2005 - 01.2010

Business Law

University of internal affairs
01.2005 - 01.2010

Accomplishments

  • Took part into releasing around 15 mobile titles (Asphalt 6, GT Racing, etc)
  • Game Producer
  • Gameloft Ukraine (France) | Sept 2010 - Aug 2011
  • Managing and scheduling development for 2 production teams, (from 5 to 10+ developers each) during the whole cycle of the project
  • Later for a short period was working as program manager/lead producer for
  • Mac platform in studio (4 teams with one more producer in charge) - Business communication with executive producers - Creation of project planning and production workflow - Risks management - Developing department structure - Taking part in RnD and optimizing workflow for the program
  • Managed creation of 4 titles for Mac store (Tank battles, Fast Five etc)

Overview

14
14
years of professional experience
10
10
years of post-secondary education
Yevgeniy MaiborodaSenior Director