Summary
Overview
Work History
Skills
Websites
Timeline
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Tomer Meltsers

Sr. Environment Artist
Tel Aviv

Summary

Sr. Environment Artist with eight years of experience, driven by ambition in bringing immersive worlds to life. My work is shaped by years of travel, a constant curiosity, and a deep respect for storytelling through space.

Overview

7
7
years of professional experience

Work History

Sr. Environment Artist - Death Stranding 2

Kojima Productions
05.2024 - 05.2025
  • Built assets, textures, handled layout & world-building tasks, polished areas.
  • Took ownership over several key levels.

Contract - NDA

Dekogon
05.2025 - Current
  • Contribute Environment Art for a major AAA client through Dekogon.
  • Creating assets, materials, and level layouts in line with the client studio's visual targets.
  • Collaborate with the client's internal team to ensure integration within the game engine.

Environment Artist - Apex Legends

Respawn Entertainment
01.2022 - 05.2024
  • Delivered environment work across multiple seasonal updates.
  • Owned key sections on Apex Legends BR maps: Divided Moon and E-District.
  • Created assets, materials, and iterated on levels based on feedback.

Environment Artist - Horizon Forbidden West

Guerrilla Games
10.2020 - 01.2022
  • Developed levels from blockout to beta.
  • Iterated based on design and art feedback to improve flow and player guidance.
  • Profiled and maintained level performance across assigned levels.

Course Author & Instructor

Think Tank Training Center
01.2022 - Current
  • Developing a comprehensive Environment Art course for Think Tank Online.
  • Mentor students with feedback and guidance on project scope.

Environment Artist - Crossfire X

Remedy Entertainment
03.2019 - 10.2020
  • Owned multiple level sections from blockout to beta.
  • Created assets, textures, and shaders.
  • Assisted with outsource coordination via task briefs and feedback.

VFX Environment Artist - Detective Pikachu, Aquama

Moving Picture Company
02.2018 - 01.2019
  • Sculpted large-scale environment features such as cliffs.
  • Created high-detail photoreal assets and materials for set extensions.
  • Assisted with photogrammetry capture and cleanup.
  • Supported lookdev and shader work within Katana and Unreal.

Skills

  • Maya
  • Zbrush
  • Unreal Engine
  • Blender
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Procedural Texturing
  • Shaders
  • Modeling & Sculpting
  • Outsource Coordination
  • Perforce

Timeline

Contract - NDA

Dekogon
05.2025 - Current

Sr. Environment Artist - Death Stranding 2

Kojima Productions
05.2024 - 05.2025

Environment Artist - Apex Legends

Respawn Entertainment
01.2022 - 05.2024

Course Author & Instructor

Think Tank Training Center
01.2022 - Current

Environment Artist - Horizon Forbidden West

Guerrilla Games
10.2020 - 01.2022

Environment Artist - Crossfire X

Remedy Entertainment
03.2019 - 10.2020

VFX Environment Artist - Detective Pikachu, Aquama

Moving Picture Company
02.2018 - 01.2019
Tomer MeltsersSr. Environment Artist