Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

Raz Herstig

Pardesia

Summary

An experienced lead 3D artist and an Unreal expert with over 8 years of experience in the game industry. Working with the Unreal engine to create game, simulation and VFX.

Overview

8
8
years of professional experience

Work History

Unreal Senior Live Production Artist

Sun Video
09.2023 - Current
  • Working on all the features of the production from concepting to operating on set.
  • Creating high quality Unrael cinematics using highly optimized assets and pipelines.
  • Working within Unreal Niagara, UEBlueprints and material editor to create dynamic effects.
  • Working with live composting using Stypeland to operate effects on location.


Senior Level Designer

Pananimation
07.2023 - 11.2023
  • Developed levels for semi open world VR experience on standalone Meta quest 2 (not pcVR) using UE5.2.
  • Created highly optimized game assets, textures ,material and VFX.
  • Level design and building for procedural parts.
  • Optimizing proformance and visuals to the highest standard in VR.
  • High quality light bakes
  • Debugged and tested game features to support quality assurance requirements.

Freelance 3D Artist

Self Employed
08.2020 - Current


  • lead the development team of FlyZone a drone flight simulator to VR for Tech 19 inc. The job intale full development of code and art assets, mission design, VFX, world design, optimization, packaging.
  • VFX Using UE5 and houdini for live action tv of an particle made avatar the can take any shape. this job intale houdini particle system creation, unreal configuration and rendering.
  • 3d architectural render using UE5 for advertisement.
  • Working with AI tools to create a live news anchor avatar that can say any input text. my duties intale animations facial and whole body, Design and material work, high end rendering, bluprints and animation blueprints configuration.
  • Produced 3d product demonstration videos using real time technology UE5.
  • Created several visuals for music clips for several artist groups.
  • Facilitated character design and character creation (modeling, texturing rigging) for several private customers.


Game Director

Arcana Continuum
08.2021 - 08.2022
  • Developed a 3D video games for PC platform using UE5.
  • Designed and implemented 3d art, vfx ,story and game mechanics.
  • managerial work such as fundraising meetings, technological, game monetization and player growth road maps.
  • Maintained and troubleshot game performance and system issues to enhance performance.

Course Instructor- Textures for 3d Models

HackerU
05.2021 - 09.2022
  • Used variety of learning modalities and support materials to facilitate learning process and accentuate presentations.
  • Worked with student how to 2d and 3d textures that match numerous pipelines.
  • Taught students all skills and tools required to work in photoshop for professional use.

Texture/VFX Artist

Razor Edge Games
04.2016 - 09.2018
  • Working as an artist on the title“Eden is Falling” collaborating with team members from around the world
  • Creating textures and materials for assets and implementing them in the Unity engine and modifying shaders using python and shader forge
  • Texturing hard surface assets which include uving, baking high-resolution models, creating materials and textures in the substance suite PBR workflow and implementing the textures and assets into Unity
  • Creating the company hair creation pipeline and working on organic assets which include creating hair in Maya using Xgen, ,creating the texture maps for the hair and implementing it in Unity with a custom shader
  • Working on Character assets from creating clothing high resolution sculpting and textures to skin detailing and texturing

Education

MBA - Business

United States University
Chula Vista, CA
2020

Bachelor of Science - Game Art

Full Sail University
Winter Park, FL
2015

Skills

  • UE5/4 and Unity game engine
  • Zbursh sculpting
  • Houdini
  • VR
  • Stable Diffusion
  • Substance designer material creation
  • Substance painter
  • Photoshop
  • 3D asset creation cycle
  • Maya Modeling
  • Scripting Python,Mel,PowerShell

Timeline

Unreal Senior Live Production Artist

Sun Video
09.2023 - Current

Senior Level Designer

Pananimation
07.2023 - 11.2023

Game Director

Arcana Continuum
08.2021 - 08.2022

Course Instructor- Textures for 3d Models

HackerU
05.2021 - 09.2022

Freelance 3D Artist

Self Employed
08.2020 - Current

Texture/VFX Artist

Razor Edge Games
04.2016 - 09.2018

MBA - Business

United States University

Bachelor of Science - Game Art

Full Sail University
Raz Herstig