Summary
Overview
Work History
Education
Skills
Languages
Timeline
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Edan Levy

Tel Aviv

Summary

Driven software engineer with over 5 years of experience in designing and implementing innovative software solutions. Proficient in modern programming languages and frameworks, delivering high-quality code and solutions. Goal oriented developer with a focus on continuous learning and attention to details. Expert in agile methodologies and version control systems, ensuring high-quality code and efficient project delivery. Strong analytical skills enabling effective problem-solving and debugging in complex systems.

Experienced with creating robust software applications tailored to client needs. Utilizes advanced coding techniques to ensure seamless performance and scalability. Strong understanding of software development lifecycle and agile methodologies.

Overview

4
4
years of professional experience

Work History

Software Engineer

Agada Medical
03.2024 - Current
  • A medical software platform for preoperative spinal surgery planning. The system assists surgeons by generating 3D spine models from CT imaging and providing outcome predictions based on AI models. The goal of the project was to improve surgical success rates and streamline clinical workflows while meeting FDA regulatory requirements.
  • Responsibilities:
  • Designed and developed a 3D segmentation tool using AI-based image processing algorithms for spine modeling from CT scans.
  • Built and maintained a cross-platform GUI application using C#, .NET, and WPF tailored for orthopedic surgeons.
  • Developed deep learning models using PyTorch and Python to support outcome prediction features.
  • Wrote unit and integration tests using NSubstitute to ensure code reliability and facilitate validation.
  • Created documentation and testing protocols compliant with FDA Class II medical device standards (21 CFR Part 820).
  • Collaborated with clinicians, QA engineers, and regulatory consultants to align technical solutions with clinical and compliance requirements.
  • Participated in code reviews, agile sprint planning, and knowledge-sharing sessions to ensure team alignment.
  • Technologies: C#, .NET, WPF, Python, PyTorch, NumPy, NSubstitute, Git, Visual Studio, Azure DevOps, DICOM.

Lead Game Developer

GM Saloon
05.2023 - Current
  • An indie game developed by GM Saloon, a studio focused on creating cooperative gameplay experiences. The project was built under tight iteration cycles with rapid feedback loops to ensure that features closely aligned with player preferences. The game was ultimately showcased at PAX East, highlighting its innovation and community-driven design.
  • Responsibilities:
  • Designed and implemented a sandbox environment enabling game designers to prototype and validate new mechanics, reducing overall development time by 25%.
  • Led a multidisciplinary team of developers, designers, artists, and sound engineers, ensuring efficient communication and collaboration.
  • Facilitated agile development practices, incorporating continuous player feedback into the design and feature roadmap.
  • Coordinated between creative and technical departments to align gameplay systems with artistic and audio direction.
  • Oversaw feature planning, testing workflows, and milestone delivery leading up to the PAX East showcase.
  • Technologies: Unity, C#, Git, Agile/Scrum, Visual Studio, GitHub Projects, custom in-engine tools.

Software Engineer Consultant

Digma AI
07.2023 - 10.2023
  • Development of automated testing infrastructure for a JetBrains IDE plugin designed to provide real-time feedback from production environments and insights into potential system failures. The plugin required rigorous validation due to its integration with complex, asynchronous systems and evolving feature sets.
  • Responsibilities:
  • Designed and implemented a robust system testing framework using Selenium and JUnit, ensuring stability and performance under diverse usage scenarios.
  • Integrated JetBrains' proprietary testing framework to simulate real user interactions within the IDE and validate plugin behavior.
  • Reverse-engineered plugin interfaces to identify key testing entry points and designed custom strategies to simulate asynchronous events.
  • Developed mechanisms to consistently validate asynchronous behavior and event-driven workflows, ensuring reproducible and accurate test results.
  • Maintained continuous alignment with the plugin's agile development cycle to ensure new features and code changes were promptly and reliably tested.
  • Technologies: Java, Mockito, JUnit, JetBrains Platform SDK, Git, IntelliJ IDEA, Maven.

Android Engineer

Rubean AG
07.2021 - 06.2023
  • Development of a reference application for Rubean's Electronic Cash Register (ECR) solution, used either partially or fully by several global payment acceptance providers, including GLS, Correos de España, NTT Data, Aava, and RS2. The app was designed to support secure, cloud-based payment processing across mobile and edge environments, including Samsung devices.
  • Responsibilities:
  • Designed and developed mobile applications and SDK integrations with a focus on performance, modularity, and secure transaction workflows.
  • Integrated third-party security tools and APIs into mobile platforms to enhance data protection and compliance with industry standards.
  • Led cross-organizational collaborations, coordinating with external partners and internal stakeholders to deliver scalable solutions.
  • Implemented edge-computing architectures and cloud-hosted applications to support modern, distributed computing models.
  • Developed solutions involving contactless technologies (e.g., NFC) and ensured secure communication protocols were followed.
  • Actively contributed to technical planning, feature design, and deployment strategies in agile development environments.
  • Technologies: Java, Kotlin, Android SDK, Jetpack Compose, Samsung Knox, NFC, Edge Computing, AWS, Anbox, Git, Gradle, REST APIs.

Education

B.Sc. - Software Engineering

Ben-Gurion University
07.2024

Skills

  • Frameworks: Spring Boot, JUnit, Jetpack's frameworks; Compose, Dagger-Hilt, Room, WPF, NSubstitute, Pytorch, Flutter
  • Technologies: Machine Learning, Image Processing, NLP, Design Patterns, Object-oriented programming Tools: Docker, Unity, GitHub, Git, Conda, Linux
  • C# Java Kotlin Python Dart & Flutter Typescript Javascript C SQL
  • Object-oriented programming
  • Code debugging
  • API integration
  • Mobile app development
  • Software architecture

Languages

English
Bilingual or Proficient (C2)
Hebrew
Bilingual or Proficient (C2)

Timeline

Software Engineer

Agada Medical
03.2024 - Current

Software Engineer Consultant

Digma AI
07.2023 - 10.2023

Lead Game Developer

GM Saloon
05.2023 - Current

Android Engineer

Rubean AG
07.2021 - 06.2023

B.Sc. - Software Engineering

Ben-Gurion University
Edan Levy