Summary
Overview
Work History
Education
Skills
Portfolio
Play Tests Results
Timeline
Generic
Daniel Zeltser

Daniel Zeltser

Game Designer
Nahariya

Summary

Highly energetic game developer with over 5 years of experience, possessing a thorough understanding of mobile gaming trends and expertise in Unity, C#, and game art. Skilled in designing and developing high-quality, creative 3D/2D mobile games entirely from scratch.

Overview

7
7
years of professional experience
3
3
Languages

Work History

Game Designer and Game Developer

Voodoo
02.2024 - Current
  • As an external mobile game studio consisting of a solo game developer, I designed and developed 3D/2D hybrid casual mobile games using Unity, taking them from scratch to fully immersive experiences with unique ideas, well-executed game mechanics and level design, appropriate level progression features, intuitive tutorials, optimized performance, and clear, engaging visuals.
  • I have designed and developed 8 hybrid casual mobile games and conducted playtesting in the US, tracking user behavior using Game Analytics and working closely with publishing managers, as well as collaborating with solution engineers and a sound designer.
  • Increased daily play time from 14m2s to 28m47s by improving the control system and level difficulty.
  • Reduced CPI from 1.87$ to 1.50$ by improving the visual feedback, changing the background and creating new ads.
  • Increased D1 retention by 4% and D7 by 2% by implementing new level progression features and changing lose condition.

Game Designer and Game Developer

Gismart
03.2019 - 04.2021
  • As an external mobile game studio consisting of a solo game developer, I designed and developed 3D hyper-casual mobile game prototypes using Unity.
  • I designed and developed over 20 prototypes for CPI and D1 testing in the US, working closely with publishing managers and collaborating with ad artists.
  • My game achieved a CPI of $0.35 and a D1 retention of 30% on Android.

Game Designer and Game Developer

Lion Studios
08.2018 - 02.2019
  • As an external mobile game studio consisting of a solo game developer, I designed and developed 3D casual mobile game and 3D idle clicker using Unity, collaborating with a publishing manager and a 3D artist.
  • Conducted playtesting in the US.

Education

High School Diploma -

Kfar Galim
Tirat Carmel
04.2001 -

Skills

Game mechanics design

Portfolio

https://play.google.com/store/apps/developer?id=Daniel+Zeltser

Play Tests Results

  • Food Pack (Drop & Sort Goods)

  - Iteration 1 -> https://drive.google.com/file/d/1AJyiB9RkLofBXGtllkq8_CSDyXlP61rE/view?usp=drive_link

    (Daily play time increased from 14m2s to 28m47s)

  - Iteration 2 -> https://drive.google.com/file/d/1KJauhqd2_VJkJZcXtC7c61sB5vtOJ5_R/view?usp=drive_link


  • Airport Tangle

  - Iteration 1 -> https://drive.google.com/file/d/1KUzbuVAeimEDSY8uXBqHriiS2X6g0xE_/view?usp=drive_link


  • Pop Master

  - Iteration 1 -> https://drive.google.com/file/d/1D47JJHjB2CEi6NMFLmzusqwiGGixqwyu/view?usp=drive_link

    (CPI decreased from 1.87$ to 1.50$)

  - Iteration 2 -> https://drive.google.com/file/d/18ifZF0Q2qfcprLY25gm9Bv-dWHIE0mnb/view?usp=drive_link


  • Chains Fall

  - Iteration 1 -> https://drive.google.com/file/d/1RxJfkETQzw0omiFX7gSC6eV4aLyDQ3ty/view?usp=drive_link

    (D1 retention increased by 4% and D7 by 2%)

  - Iteration 2 -> https://drive.google.com/file/d/1neP4tDQZ8xwniP6d8UjB3vSIWUPUkFVU/view?usp=drive_link


  • Passenger Rush

  - Iteration 1 -> https://drive.google.com/file/d/1cCREtRiTCU-G5pzttPLwHdL1z9G_ZiZA/view?usp=drive_link


  • Ride Manager

  - Iteration 1 -> https://drive.google.com/file/d/150nvpYc9ReKBRFQ4npBvFjDMFfBrTtWc/view?usp=drive_link

Timeline

Game Designer and Game Developer

Voodoo
02.2024 - Current

Game Designer and Game Developer

Gismart
03.2019 - 04.2021

Game Designer and Game Developer

Lion Studios
08.2018 - 02.2019

High School Diploma -

Kfar Galim
04.2001 -
Daniel ZeltserGame Designer